AI Insights · Timothy · July 2022
Top 5 City Building Games in the UK, Q2 2022
Explore the performance trends of the top city building games in the United Kingdom for Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 city building games in the United Kingdom showcased varied performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into how these games fared on a unified platform.
Merge County® from Microfun Limited demonstrated a fluctuating pattern in weekly revenue, peaking at approximately $75K in the last week of April and tapering off to around $62K by the end of June. Weekly downloads declined steadily from 12.4K at the end of March to about 5.2K by the end of June. Active users saw a gradual decrease from 27.5K in late March to 24K by the end of June.
SimCity BuildIt by Electronic Arts recorded a peak in weekly revenue of around $44K during mid-April, with fluctuations leading to approximately $29K by the end of June. Weekly downloads remained relatively stable, averaging around 4K to 5K throughout the quarter. Active users peaked at 76.9K in mid-April and gradually decreased to around 64.7K by the end of June.
The Simpsons™: Tapped Out, another title from Electronic Arts, showed a mixed trend in weekly revenue, starting at about $29K in late March, dipping to approximately $16.7K in mid-June, and finishing the quarter at around $19.9K. Weekly downloads fluctuated between 3K and 5.6K, while active users saw a high of 113.5K in mid-April, declining to around 98.9K by the end of June.
Land of Empires: Immortal from Nuverse experienced a significant rise in weekly revenue, starting at about $6K in late March and reaching approximately $22.7K by the end of June. Weekly downloads saw a peak of 3.8K in late April, tapering off to around 1.7K by the end of June. Active users increased from 1.2K in late March to around 3.7K by the end of June.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED showed a consistent increase in weekly revenue, peaking at approximately $23.2K at the end of May, followed by a slight decline to around $16.6K by the end of June. Weekly downloads saw a sharp decline from 4.2K in late March to just 86 by the end of June. Active users also saw a decrease from 3.8K in late March to around 3K by the end of June.
For more detailed insights and data, visit Sensor Tower.